AI Insights · Timothy · July 2022
Top 5 Stickman Games in the Netherlands for Q2 2022
Discover the performance of the top 5 Stickman games on a unified platform in the Netherlands during Q2 2022, including insights on downloads, revenue, and active user trends.
The second quarter of 2022 saw notable performances from the top 5 Stickman games in the Netherlands on a unified platform, encompassing both iOS and Android. Here's a detailed look at the weekly trends in downloads, revenue, and active users for each game.
Stickman Hook from Madbox showed a gradual increase in weekly revenue, peaking at around $49 in late May. Weekly downloads fluctuated, reaching a high of 3.7K in early April and ending the quarter at about 2.5K. The game maintained a steady user base, with weekly active users hovering around 17K to 21K throughout the quarter.
Ragdoll Turbo Dismount experienced a significant spike in weekly downloads in early April, peaking at approximately 10.4K. However, downloads declined to roughly 428 by the end of June. The game's active users followed a similar trend, surging to about 11K in mid-April before stabilizing around 793 by the end of the quarter. Revenue saw minimal fluctuations, with a notable peak of $66 in mid-April.
Archery Bastions: Castle War from CASUAL AZUR GAMES exhibited a robust growth in weekly revenue, reaching a high of $101 in early June. Downloads were strong, peaking at 3.2K in late April and maintaining an average of 1K to 2K thereafter. Active users increased consistently, peaking at around 9K in early June and ending the quarter at approximately 7.5K.
Stick War: Legacy by Max Games Studios saw a steady revenue stream with a peak of $482 in late May. Weekly downloads remained relatively stable, averaging around 1.1K to 1.4K. The game’s active user base showed growth, peaking at approximately 3.9K in late May before stabilizing around 3.3K by the end of June.
Ragdoll Dismounting from Herald Studio experienced a significant initial surge in weekly downloads, peaking at about 6.2K in mid-April before dropping to around 89 by the end of June. Active users followed a similar pattern, peaking at approximately 9.3K in mid-April and declining to around 3.1K by the end of the quarter. Revenue peaked at $53 in mid-April.
These insights are sourced from Sensor Tower, offering a comprehensive view of the performance of these popular Stickman games in the Netherlands for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.